...for Advanced Dungeons & Dragons(tm) in MyWorld. |
...for Multiverser.
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Karate
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Teraka
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This style trades basic damage for speed, having a faster base attack multiplier than any other style, then buys the damage back with powerful special maneuvers.
Form:
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Hard |
Method:
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Strike |
AC:
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-2 |
Att:
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x3 |
Dam:
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d6 |
Body Part:
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Hand |
Weapons
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None |
Special Maneuvers: 6 |
This style trades basic damage for speed, having the fastest attack multiplier allowed, then buys the damage back with powerful special maneuvers.
Type of Style:
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Fast Aggressive Weapon-adverse |
Basic Attack Form:
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Punch |
Defensive Modifiers:
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-5 sit-mod |
Attack Multiplier:
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3 (Three) |
Offensive Modifiers:
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+10 sit-mod |
Body Part:
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Hand |
Weapons Taught:
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None |
Special Maneuvers: 7 |
1 Iron Fist |
Fall Impact Absorption B4@6 |
1 Circle Kick |
Fake B7@2 |
1 Feint (M) |
Solid Punch B7@3 |
1 Meditation (Fall) (HM) |
Spinning Kick B7@3 |
2 Crushing Blow |
Power Punch B7@3 |
3 Eagle Claw (MHM) |
Crushing Grasp B7@3 |
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Alert Rest B10@2 |
Basic Style is triple attack and d6 damage, but AC is only -2. It is the fastest attack style without speed. No weapons are used. |
Basic Style is triple attack with a +10 sit-mod, but Defense is only a -5 sit-mod. It is the fastest attack speed possible without Haste P4@0 or other speed-enhancing skill. No weapons are used. |
Untitled can have no more than two maneuvers. Iron Fist (1) does d10 on full attacks. Circle Kick (1) does 2d6 on one attack. Feint (1) throws away one attack to gain +2 to hit on the next. Meditation (1) has no affect on duels; the Kensai/Shukenja Variant Fall (1) reduces damage from falls, et cetera, by half. |
The Untitled almost always begins with Fall Impact Absorption, followed by the tactical Fake. After that, one of the intensified damage attacks might be mastered. These are Solid Punch, Spinning Kick, Power Punch, and Crushing Grasp. |
Master knows exactly three level 1 maneuvers. |
The Master generally adds a second of the intensified damage attacks. |
Honored Master knows all four level 1 maneuvers, possibly also Crushing Blow (2), which breaks wood or stone or does d6+level damage, but negates all other attacks that round. |
The Honored Master usually adds a third intensified damage attack. |
Most Honored Master knows all of these plus Eagle Claw (3), which can be used to crush objects or do 3d10, but which negates all other attacks in the round. |
The Most Honored Master most often masters the remaining intensified damage attack. |
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The Most Highly Honored Master completes his mastery with Alert Rest, adding nothing to combat but having other value. |
Overall the style focuses on hitting fast and hard. It has no maneuvers to stun or disable, and none directed at limited field (ring competition) combat. It also lacks such defenses as Blind Fighting and All-around Sight. |
Overall the style focuses on hitting fast and hard. It has no maneuvers to stun or disable, and none directed at limited field (ring competition) combat. It also lacks such defenses as Fighting Blind B7@2 and Panoramic Awareness B7@2. |