...for Advanced Dungeons & Dragons(tm) in MyWorld. |
...for Multiverser.
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Kwai Chiang Kain
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Kwai Chiang Kain
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A martial arts weapons style with a short list of useful maneuvers.
Form:
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Hard/Soft |
Method:
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Weapon |
AC:
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-3 |
Att:
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x2 |
Dam:
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d3 |
Body Part:
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Hand and Arm |
Any Weapon
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Damage by Base 3 Column |
Special Maneuvers: 6 |
A martial arts weapons style with a short list of useful maneuvers.
Type of Style:
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Fast Defensive Weapon-dependent |
Basic Attack Form:
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Weapon |
Defensive Modifiers:
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-15 sit-mod |
Attack Multiplier:
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2 (Two) |
Offensive Modifiers:
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None |
Body Part:
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Hand and Arm |
Weapons Taught:
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All Standard Oriental Martial Arts Weapons |
Special Maneuvers: 7 |
1 Weapon Catch |
Missile Escape B7@4 |
1 Meditation/Missile Deflection |
Following Finger B7@4 |
2 Weapon Breaker (M) |
Seize Weapon B7@5 |
2 Sticking Touch (HM) |
Break Weapon B7@5 |
3 Steel Cloth |
Improvised Cloth Weapon B7@6 |
3 Paralyzing Touch (MHM) |
Paralyzing Strike B7@7 |
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Alert Rest B10@2 |
Basic Style gets double attacks and weapon +3 damage, and AC is -3. Any weapon can be used. |
Basic Style gets double attacks and weapon-based damage, and Defense is a -15 sit-mod. All weapons are taught. |
Untitled can have up to two maneuvers. Weapon Catch (1) can disarm an opponent. Neither Meditation (1) nor the Kensai/Shukenja Variant Missile Deflection (1) affect duels. |
The Untitled may have up to three maneuvers. These usually begin with the defensive Missile Escape and the tactical Following Finger. In addition to these, one of the disarming maneuvers Seize Weapon or Break Weapon are usually learned. |
Master knows all these plus exactly one more. Weapon Breaker (2) is a more effective disarming tool. Sticking Touch (2) is difficult to break and gives -2 AC, +2 to hit, making AC -5. |
The Master adds another manuever, usually the other disarming maneuver. |
Honored Master knows all these, possibly one more. Steel Cloth (3) is an effective weapon at d4+d6-1/2d6-1 which can be used for Weapon Catch and Weapon Breaker. Paralyzing Touch (3) completely disables a humanoid opponent for up to an hour. |
The Honored Master usually gains professional proficiency in Improvised Cloth Weapon, enabling him to use the style with materials at hand. |
Most Honored Master knows all of these. |
The Most Honored Master will almost always add the Paralyzing Strike disabling maneuver. |
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The Most Highly Honored Master incorporates Alert Rest into his abilities. |
Overall the style has good AC and attacks, with disarming and disabling abilities. It lacks limited field (ring competition) combat maneuvers, All-around Sight, and Blind Fighting. |
Overall the style has good Defense and attacks, with disarming and disabling abilities. It lacks limited field (ring competition) combat maneuvers, Panoramic Awareness B7@2, and Fighting Blind B7@2. |