...for Advanced Dungeons & Dragons(tm) in MyWorld. |
...for Multiverser.
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Mao Tse Tung
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Mao Tse Tung
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The maneuvers in this style supplement the weapon use without dominating it. It is a fine style for a kensai or specialist who wants little more than the weapon maneuvers.
Form:
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Hard/Soft |
Method:
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Weapon |
AC:
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-3 |
Att:
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x2 |
Dam:
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d3 |
Body Part:
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Hand and Arm |
Any Weapon
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Damage by Base 4 Column |
Special Maneuvers: 6 |
The maneuvers in this style supplement the weapon use without dominating it. It is a fine style for a specialist who wants little more than the weapon maneuvers.
Type of Style:
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Fast Defensive Weapon-dependent |
Basic Attack Form:
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Weapon |
Defensive Modifiers:
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-15 Sit-mod |
Attack Multiplier:
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2 (Two) |
Offensive Modifiers:
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None |
Body Part:
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Hand and Arm |
Weapons Taught:
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All Standard Oriental Martial Arts Weapons |
Special Maneuvers: 6 |
1 Weapon Catch |
Rear Kick B7@1 |
2 Weapon Breaker |
Power Punch B7@3 |
2 Crushing Blow (M) |
Power Throw B7@3 |
3 Steel Cloth (HM) |
Seize Weapon B7@5 |
3 Hurl |
Break Weapon B7@5 |
3 Backward Kick (MHM) |
Improvised Cloth Weapon B7@6 |
Basic Style gets double attacks and weapon +3 damage, and gets AC -3. Any weapon can be used. |
Basic Style gets double attacks and basic weapon damage, and gets a -15 sit-mod for Defense. All weapons are taught. |
Untitled can have up to two maneuvers. Weapon Catch (1) can disarm an opponent. One more maneuver may be known. Weapon Breaker (2) is a more effective disarming tool. Crushing Blow (2) breaks wood or stone or does d3+level damage, but negates all other attacks that round. |
The Untitled may achieve professional level at up to two maneuvers. The first is usually the Rear Kick, attacking an opponent behind. The second normally is either the intensified damage Power Punch or the leveraged attack Power Throw. |
Master knows all of these. |
The Master usually adds the other powerful attack to his abilities. |
Honored Master adds one or two level 3 maneuvers. Steel Cloth (3), at d10/d12, is better than no weapon, and can be used for Weapon Breaker. Hurl (3) does 2d3 damage and throws opponent up to four feet, effective for limited field (ring competition) combat. Backward Kick (3) does d3 on an opponent directly behind. |
The Honored Master most commonly masters one or both of the disarming maneuvers Seize Weapon and Break Weapon. |
Most Honored Master knows all of these. |
The Most Honored Master is able to fight with towels and tablecloths using Improvised Cloth Weapon. |
Overall the style is weakened if disarmed. It lacks a disabling or stunning maneuver, as well as such defenses as Blind Fighting and All-around Sight. It has limited attack maneuvers. |
Overall the style is weakened if disarmed. It lacks a disabling or stunning maneuver, as well as such defenses as Fighting Blind B7@2 and Panoramic Awareness B7@2. It has limited attack maneuvers. |