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Martial Arts
Martial Arts Styles and Related Rules...
Martial Arts Style:  Mao Tse Tung
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Mao Tse Tung
Mao Tse Tung
The maneuvers in this style supplement the weapon use without dominating it.  It is a fine style for a kensai or specialist who wants little more than the weapon maneuvers.
Form:
Hard/Soft
Method:
Weapon
AC:
-3
Att:
x2
Dam:
d3
Body Part:
Hand and Arm
Any Weapon
Damage by Base 4 Column
 Special Maneuvers:  6
The maneuvers in this style supplement the weapon use without dominating it.  It is a fine style for a specialist who wants little more than the weapon maneuvers.
Type of Style:
Fast Defensive Weapon-dependent
Basic Attack Form:
Weapon
Defensive Modifiers:
-15 Sit-mod
Attack Multiplier:
2 (Two)
Offensive Modifiers:
None
Body Part:
Hand and Arm
Weapons Taught:
All Standard Oriental Martial Arts Weapons
 Special Maneuvers:  6
1 Weapon Catch Rear Kick B7@1
2 Weapon Breaker Power Punch B7@3
2  Crushing Blow (M) Power Throw B7@3
3 Steel Cloth (HM) Seize Weapon B7@5
3 Hurl Break Weapon B7@5
3 Backward Kick (MHM) Improvised Cloth Weapon B7@6
Basic Style gets double attacks and weapon +3 damage, and gets AC -3.  Any weapon can be used. Basic Style gets double attacks and basic weapon damage, and gets a -15 sit-mod for Defense.  All weapons are taught.
Untitled can have up to two maneuvers.  Weapon Catch (1) can disarm an opponent.  One more maneuver may be known.  Weapon Breaker (2) is a more effective disarming tool.  Crushing Blow (2) breaks wood or stone or does d3+level damage, but negates all other attacks that round. The Untitled may achieve professional level at up to two maneuvers.  The first is usually the Rear Kick, attacking an opponent behind.  The second normally is either the intensified damage Power Punch or the leveraged attack Power Throw.
Master knows all of these. The Master usually adds the other powerful attack to his abilities.
Honored Master adds one or two level 3 maneuvers.  Steel Cloth (3), at d10/d12, is better than no weapon, and can be used for Weapon Breaker.  Hurl (3) does 2d3 damage and throws opponent up to four feet, effective for limited field (ring competition) combat.  Backward Kick (3) does d3 on an opponent directly behind. The Honored Master most commonly masters one or both of the disarming maneuvers Seize Weapon and Break Weapon.
Most Honored Master knows all of these. The Most Honored Master is able to fight with towels and tablecloths using Improvised Cloth Weapon.
Overall the style is weakened if disarmed.  It lacks a disabling or stunning maneuver, as well as such defenses as Blind Fighting and All-around Sight.  It has limited attack maneuvers. Overall the style is weakened if disarmed.  It lacks a disabling or stunning maneuver, as well as such defenses as Fighting Blind B7@2 and Panoramic Awareness B7@2.  It has limited attack maneuvers.
 If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.