...for Advanced Dungeons & Dragons(tm) in MyWorld. |
...for Multiverser.
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Okydoky Smoky
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Okydoky Smoky
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A decent choice for a shukenja, it provides a good balance of attack and defensive force, and two weapons, along with a substantial mix of damaging and tactical maneuvers.
Form:
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Hard/Soft |
Method:
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Vital Area |
AC:
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-4 |
Att:
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x2 |
Dam:
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d5 |
Body Part:
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Hand and Foot |
Tetsubo
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d6+d8-1/ d6+d8-1 |
Kiseru
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d4+d6-1/2d4-1 |
Special Maneuvers:
10 |
This style provides a good balance of attack and defensive force, and two weapons, along with a substantial mix of damaging and tactical maneuvers.
Type of Style:
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Fast Defensive Weapon-utilizing |
Basic Attack Form:
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Poke |
Defensive Modifiers:
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-10SM, -20Dam Mod |
Attack Multiplier:
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2 (two) |
Offensive Modifiers:
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None |
Body Part:
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Hand and Foot |
Weapons Taught:
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Tetsubo, Kiseru |
Special Maneuvers: 10 |
1 Pain Touch |
Focused Push B7@3 |
1 Concentrated Push |
Spinning Kick B7@3 |
1 Weapon Catch |
Leaping Kick B7@3 |
1 Circle Kick |
Crushing Grasp B7@3 |
2 Stunning Touch (M) |
Seize Weapon B7@5 |
2 Flying Kick |
Pain Inflicter B7@7 |
3 Paralyzing Touch (HM) |
Stunning Strike B7@7 |
3 One Finger |
Paralyzing Strike B7@7 |
3 Eagle Claw (MHM) |
Untouching Push B7@8 |
4 Distance Death (MHHM) |
Remote Strike B7@9 |
Basic Style gets 2 attacks, d5 damage, and AC-4, but the basic attacks are only useful against human and humanoid opponents. It includes two useful weapons, the Tetsubo doing d6+d8-1/ d6+d8-1, and the Kiseru doing d4+d6-1/2d4-1. |
Basic Style gets 2 attacks, with attacks unmodified, but -10SM and -20 Dam Mod on opponent attacks, but the basic attacks are dependent upon knowing the anatomy of the enemy. It includes two useful weapons, the powerful two-handed Tetsubo and the disguised Kiseru. |
Untitled can have up to four maneuvers. Pain Touch (1) worsens victim's hit and chance to be hit by 2 for up to three minutes. Concentrated Push (1) is effective in limited field (ring competition) combat, and increases in effect, possibly damage, with level. Weapon Catch (1) can disarm an opponent. Circle Kick (1) does 2d5. |
The Untitled may master up to four maneuvers, which are usually the leveraged or intensified damage attacks Focused Push, Spinning Kick, Leaping Kick, and/or Crushing Grasp. |
Master adds at least one and possibly two maneuvers. Stunning Touch (2) can disable a humanoid opponent for up to four minutes. Flying Kick (2) does 3d5, but requires a five-foot run. |
The Master almost always adds the disarming Seize Weapon, and may add another, probably one of the special damage attacks Pain Inflicter, Stunning Strike, or Paralyzing Strike. |
Honored Master adds at least one and possibly two more. Paralyzing Touch (3) completely disables an opponent humanoid for up to an hour. One Finger (3) is effective at limited field combat, and increases in effect, possibly damage, with level, at a distance of one foot per level. Eagle Claw (3) can be used to crush objects, or do 3 to 30 points of damage, but negates all other attacks in the round. |
The Honored Master will probably know two and possibly all three of the special damage attacks. |
Most Honored Master knows all of these. |
The Most Honored Master Usually adds the Untouching Push. |
Most Highly Honored Master adds Distance Death (4), which can do 3d5, or cause penalty of 2 on victim's hit and to be hit, or disable for up to four minutes or up to one hour, at a distance of one foot per level, against a humanoid opponent. |
The Most Highly Honored Master usually adds the Remote Strike last. |
Overall the style is strong on stunning and ring competition maneuvers, especially against humanoid opponents, giving the practitioner a variety of ways to disable without killing, along with a few damaging maneuvers and two weapons, one fairly strong and the other easily disguised. |
Overall the style is strong on stunning and ring competition maneuvers, especially against humanoid opponents, giving the practitioner a variety of ways to disable without killing, along with a few damaging maneuvers and two weapons, one fairly strong and the other easily disguised. |