...for Advanced Dungeons & Dragons(tm) in MyWorld. |
...for Multiverser.
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Tsing-Tsing
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Tsing-Tsing
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Powerful holds combine with throws and the use of a bo stick for a fairly strong style.
Form:
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Hard/Soft |
Method:
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Lock |
AC:
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-3 |
Att:
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x2 |
Dam:
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2d3-1 |
Body Part:
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Body |
Bo Stick
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2d6-1/d4+d6-1 |
Special Maneuvers: 8 |
Powerful holds combine with throws and the use of a bo stick for a fairly strong style.
Type of Style:
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Fast Defensive Weapon-utilizing |
Basic Attack Form:
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Grapple |
Defensive Modifiers:
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-15SM |
Attack Multiplier:
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2 (Two) |
Offensive Modifiers:
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None |
Body Part:
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Body |
Weapons Taught:
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Bo Stick |
Special Maneuvers: 8 |
1 Choke Hold |
Power Throw B7@3 |
2 Locking Block |
Momentum Casting B7@3 |
2 Weapon Breaker |
Attack Catch B7@5 |
3 Incapacitator (M) |
Break Weapon B7@5 |
3 Hurl |
Immobilizer B7@5 |
4 Immobilizing (HM) |
Choking Grasp B7@7 |
4 Great Throw (MHM) |
Limb Twister B7@7 |
4 Distance Death (MHHM) |
Remote Strike B7@9 |
Basic Style is double attack and 2d3-1 damage, and AC is -3. Bo Stick does 2d6-1/d4+d6-1, once per round. |
Basic Style is double attack unmodified, and Defense is -15 sit-mod. Bo Stick is a damaging weapon. |
Untitled can have up to three maneuvers. Choke Hold (1) disables for up to three minutes, but must be held through a full round. Locking Block (2) can disarm an opponent. Weapon Breaker (2) is a more effective disarming tool. |
The Untitled may have up to three maneuvers. These will usually begin with the leveraged attacks Power Throw and Momentum Casting, and might include one of the disarming Attack Catch or Break Weapon, or possibly the anti-attack Immobilizer. |
Master knows all of these plus one or two more. Incapacitator (3) does 4d3-2 and disables a limb or other appendage for 24 hours. Hurl (3) does 4d3-2 and throws opponent up to four feet, effective for limited field (ring competition) combat. |
The Master will know at least four and possibly all of those manevuers. |
Honored Master knows all of these plus exactly one more. Immobilizing (4) prevents an opponent from making any action other than a limited escape attempt. Great Throw (4) does 6d3-3 and is effective in limited field (ring competition) combat. Distance Death (4) can do 6d3-3, or cause penalty of 2 on victim's chance to hit and to be hit, or disable for up to four minutes or up to one hour, at a distance of one foot per level. |
The Honored Master will add another maneuver, usually either the special damage Choking Grasp or the disabling Limb Twister. |
Most Honored Master knows exactly two of the level 4 maneuvers. |
The Most Honored Master adds exactly one more maneuver at professional level, usually whichever was not learned as Honored Master. |
Most Highly Honored Master knows all of these. |
The Most Highly Honored Master will gain a final maneuver, usually the ranged Remote Strike. |
Overall the style is strong at weaponless combat with several dueling tools and a strong weapon. It lacks such defenses as Blind Fighting and All-around Sight. |
Overall the style is strong at weaponless combat with several dueling tools and a strong weapon. It lacks such defenses as Fighting Blind B7@2 and Panoramic Awareness B7@2. |