...for Advanced Dungeons & Dragons(tm) in MyWorld. |
...for Multiverser.
|
Mitzu Assault
|
Mitzu Assault
|
This style was designed under Multiverser rules and published in Multiverser: The Second Book of Worlds, and as such does not comply with AD&D martial arts rules.
Form:
|
|
Method:
|
|
AC:
|
|
Att:
|
|
Dam:
|
|
Body Part:
|
|
|
|
Special Maneuvers: |
One of three styles used by the young martial artist in Bah Ke'gehn, this one focuses on power.
Type of Style:
|
Slow Aggressive Weapon-utilizing |
Basic Attack Form:
|
Kick |
Defensive Modifiers:
|
-10 SM |
Attack Multiplier:
|
1 (One) |
Offensive Modifiers:
|
+15SM |
Body Part:
|
Legs and Feet |
Weapons Taught:
|
Bo Stick (Staff) |
Special Maneuvers: 5 |
|
Rear Kick B7@1 |
|
Axe Kick B7@3 |
|
Spinning Kick B7@3 |
|
Leaping Kick B7@3 |
|
Simple Disarming B7@5 |
Basic Style |
Basic Style balances strong +15SM attacks through kicks and a base damaging bo stick with decent -10SM defense. It is weapon-utilizing, and works with or without the two-handed weapon. |
Untitled |
The Untitled may have mastered two maneuvers. These will almost always include the Rear Kick, plus one of the three intensified damage kicks, most likely the Axe Kick, but possibly the Spinning Kick or even the Leaping Kick. |
Master |
The Master achieves professional ability in a second of the powerful kicks. |
Honored Master |
The Honored Master generally has mastered all three of the kick attacks. |
Most Honored Master |
The Most Honored Master learns to use the bo stick to disarm an opponent with the Simple Disarming maneuver. |
Overall |
Overall the style is built to do damage without letting down protection. It has no ring competition maneuvers, no disabling, and no sensory training, although it does have a disarming ability at mastery. |