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Martial Arts
Martial Arts Styles and Related Rules...
Martial Arts Style:  Mitzu Defense
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Mitzu Defense
Mitzu Defense
This style was developed under Multiverser rules and published in Multiverser:  The Second Book of Worlds, and is not fully compatible with AD&D Martial Arts.
Form:
Method:
AC:
Att:
Dam:
Body Part:
Special Maneuvers: 
One of three styles used by the martial artist in Bah Ke'gehn, this one focuses strongly on defense.
Type of Style: 
Slow Defensive Weapon-adverse
Basic Attack Form: 
Push
Defensive Modifiers: 
-20SM, -20 Dam Mod
Attack Multiplier: 
1 (One)
Offensive Modifiers: 
None
Body Part: 
Hand and Arm
Weapons Taught: 
None
Special Maneuvers:  8
Quick Stand B4@4
Fall Impact Absorption B4@6
Foot Sweep B7@2
Focused Push B7@3
Power Throw B7@3
Body Slam B7@3
Head Slam B7@3
Muscle Blocking B7@4
Basic Style  Basic Style is strongly defensive, with a -20SM and a -20 dam mod; there are no bonuses on the single attack, and it is weapon-adverse.
Untitled  The Untitled may master up to three maneuvers.  The first two are nearly always Quick Stand B4@4 and Fall Impact Absorption B4@6, important defenses against other push and throw styles.  The Foot Sweep B7@2, a standard attack with a tactical function, is usually third.
Master  The Master adds one or two of the four leveraged attacks, most likely the Focused Push 7@3 and the Power Throw 7@3, but possibly the Body Slam 7@3 or Head Slam 7@3.
Honored Master  The Honored Master is accomplished at three of the leveraged attacks.
Most Honored Master  The Most Honored Master is proficient in all four leveraged attacks.
Most Highly Honored Master  The Most Highly Honored Master usually finishes with professional level in the Muscle Blocking B7@4 attack deflection technique.
Overall  Overall the style puts most of its basic effort into defense, but compensates with some very potent attack maneuvers.  Two of those maneuvers would be useful in ring competition (limited field) combat.  However, it has no disarming or disabling maneuvers, and no sensory training.
 If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.