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Martial Arts
Martial Arts Styles and Related Rules...
Martial Arts Style:  Moebius Style
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Moebius Style
Moebius Style
This style was developed during Multiverser play in an online game in the Official Multiverser Forum at Gaming Outpost, and as such is not fully compatible with AD&D martial arts.
Form:
Method:
AC:
Att:
Dam:
Body Part:
 Special Maneuvers: 
More a brawling style than anything else, it was developed for use by soldiers in a renegade army.  Many of the maneuvers are unique to the style, at least in their expression.
Type of Style: 
Slow Aggressive Weapon-utilizing
Basic Attack Form: 
Grapple
Defensive Modifiers: 
-20 Dam Mod
Attack Multiplier: 
1 (One)
Offensive Modifiers: 
+10 SM, +20 Dam Mod
Body Part: 
Hand & Arm
Weapons Taught: 
None
 Special Maneuvers:  6
Steal Initiative B7@1
Feint B7@2
Ground Fighting B7@2
Intense Punch B7@3
Disarming B7@5
Choke Hold B7@7
Basic Style  Basic Style is single attack with ample bonuses, +10SM and +20 Dam Mod; although no weapons are taught, users are taught to incorporate any weapons with which they have bod-based skill, typically variants of knives and swords but possibly also blunts.  Although titles would not be used in this scenario, they are given for consistency and comprehension.
Untitled  The Untitled may have mastered up to two maneuvers.  The first of these will almost certainly be Steal Initiative B7@1, a concentration on being able to act and react before the opponent.  Either the tactical Feint B7@2 or the positional Ground Fighting B7@2 would be second.  This Feint variant of the typical B7@2 tactical movement Fake can only be used if the character wins the initiative and sacrifices it; it does not cost an attack, and bonuses the next attack +10SM.  Ground Fighting is not substantially different from Fallen Fighting, enabling the character to continue to fight normally when on the ground.
Master  The Master will almost invariably know both of these.
Honored Master  The Honored Master usually adds the Intense Punch B7@3, and intensified damage attack at dangerous base damage which sacrifices initiative and takes a -10 SM.  He may also know the Disarming B7@5 maneuver, a weaponless attack on weapon which follows the book example.
Most Honored Master  The Most Honored Master finishes his training with mastery of the Choke Hold B7@7, identical to the Choking Grasp.
Overall  Overall this style can dish it out and can take it, with significant modifiers on attacks and damage and a few potent maneuvers.  It is not at all designed for ring competition, but it does contain disabling and disarming maneuvers.  No sensory training is involved, but the steal initiative maneuver combines well with the feint and intense punch for significant damage.
 If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.