Stories from the Verse
Multiverser Novel Support Pages

Ezekiel Smith Character Sheet
After Garden of Versers

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This is an attempt to capture for reference a character paper snapshot of the character Ezekiel Smith, a supporting character in the Multiverser novels who debuts in Spy Verses as an associate of Joseph Wade Kondor, and continues as such in Garden of Versers.  This character sheet includes everything that is confirmed about him in those two books, plus a few extrapolations, and thus represents him as he is at the end of the second.

The picture was dug up on the Internet as an approximate image of him; it's not completely accurate, but it will suffice.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Ko" for "Kondor"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his name, you read here that it appears in Ko120, and on the index page for the fourth novel you search for the text "Kondor 120" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", those beginning "Br" are Derek's story, "Brown", and those beginning "Be" are the new character, "Beam".  The first novel ends with Kondor 41, Slade 42, and Hastings 43.  The second contains Kondor 42 through 96, Hastings 44 through 95, and Brown 1 through 55, the third consists of Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, the fourth Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135, and the fifth Kondor 137 through 154, Hastings 137 through 172, Slade 136 through 154, Brown 161 through 178, and Beam 1 through 41.

Ezekiel Smith Ko120 Ko137 Sl154

A.K.A.:  Lieutenant Ezekiel Smith Ko120 Ko123 Ko132 Ko136 Ko138

A.K.A.:  Zeke Ko120 Ko123 Ko137

ATTRIBUTESAVERAGED ATTRIBUTES
1@Persuasion1@10Ranged Strike Value (RSV)
1@Charisma Ko0911@10Martial Strike Value (MSV)
1@Animal Magnetism1@8Target Value (TV)
1@8Damage Value
1@10Strength Ko120
1@10Stamina Ko120BIAS LEVELS
2@1Resistance10@Tech
1@1Density0@1Psi
0@0Mag
1@8Flexibility7@Bod
2@3Agility
2@1Hand/Eye
BEST RELEVANT ATTRIBUTE
1@10Intellect2@1Tech (Intellect/Intuition/Ed Level)
1@10Intuition1@10Psi (Persuasion/Intuition/Will Power)
2@1Education Level1@10Mag (An-mag/Intellect/Intuition)
1@10Will Power2@3Bod (Strength/Agility/Will Power)

WEAKNESSES:
From a moderate tech society with no knowledge of magic or psionics.

PHYSICAL DESCRIPTION:
Height:  Perhaps 5’8” Ko120 shorter than Kondor Ko128
Weight:  Perhaps 170#
Current Hair Style:  Army Short
Hair Color:  Sandy Ko120
Age:  About 20 Ko120
Eye Color: 
Facial Hair:  Sparse sandy mustache Ko120
Birthmarks, Tatoos, or other unusual markings: 
Other Description:  scrappy, small frame, wiry build, muscles from training Ko120

SKILLS:

TECH

1@51950’s Basic Technology Package
(1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment)
Tech X@XHome
1@8Survival (Forest)
Solar water collector Ko127
  Mountain
  Forest  Marsh/Bog  Tropic
  Prairie  Meadow
  Desert
Tech 0@1Home Ko011 Ha039 Ha097 Ha104
1@10Use Standard Hand Tools (All 3@ Tool Use Skills)Tech 3@XHome
1@3Use primitive weaponsTech 3@XHome Ko147
3@1Operate RifleTech 6@1Home Br170 Br176 Ko153
3@1Operate PistolTech 6@1Home
2@1Repair Explosive-driven Slug Thrower
Includes clean and check
Tech 6@2Home
2@5Electricity Package
All electricity skills through 9@8 Radio Frequency Generators & Receivers and 9@8 Photoelectric Generators Ko120
Tech 9@XHome
2@1Transformers, Capacitors, InductorsTech 10@1Home Ko120
2@1Vacuum TubesTech 10@2Home Ko120
2@1AmplificationTech 10@2Home Ko120
2@1Radio Broadcasting & Reception
Includes radar Ko120
Tech 10@2Home Ko120
1@10Cathode Ray TubesTech 10@3Home Ko120 Sl134
1@10PhotoelectricityTech 10@3Home Ko120
1@5TransistorsTech 10@4Home Ko120
2@1General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 10@0Home

PSI

2@2Language (English)Psi 0@0Home
1@5Military ProtocolPsi 0@0Home Ko147

MAG

1@5History, Alternate EarthMag 0@0Home
1@5Engliish LiteratureMag 0@0Home
?@?Religion?Mag 1@0Home

BOD

X@XHuman Standard Sensory Package (2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8)Bod 0@XHome
X@XHuman Standard Body Package (2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300' B3@4; 1@5 Sprint 990' B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4' 6˛ B5@3; 1@5 Standing Long Jump 6' B5@3; 1@2 Running Long Jump 9' B5@3)
Bowling Ko123
Bod X@XHome
?@?Swimming?Bod 1@2Home Ko044
?@?Climb?Bod 1@3Home
1@8Marathon Walking
(Quick marches in basic training)
Bod 2@6Home Ko133
1@1Ride HorseBod 3@0Twin Rivers Sl142, Sl143 Ko146
1@10JogBod 3@3Home Ko140
1@6Dash ??'Bod 3@4Home
1@5Balance Beam WalkingBod 6@1Home
1@8Basic Hand-to-Hand CombatBod 7@1Home

Equipment

Duffel bag??Home Ko125
“Loose Gear”DuffelHome Ko125
Cook kit with two-quart pot
Four plates and cups Ko132 Ko145
DuffelHome Ko127
Canteen, 1 quart
Filled Ko128 Ko136
BeltHome Ko127
Ball point penPocketHome Ko129
Camper set tableware (fork, knife, spoon, in cloth packet)DuffelHome Ko132
Poker deck of cards, in boxPocketHome Sl134
FatiguesWornHome Sl136
CombPocketHome Ko138
Rifle, military issue M-16ShoulderHome Ko141 Br170 Br176 Ko153
Pistol (“Sidearm”) with holsterBeltHome Ko141
Dress uniformDuffelHome Ko147
Gold chain, engraved
In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate”
WornTwin Rivers Ko147
Gold chain, engraved, duplicate
In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate”
WornTwin Rivers Sl153

Known Exclusions

Has no racial prejudices, and does not think they will matter to others Ko120
No knowledge of Mylar or space blankets until shown Ko127
Not lactose intolerant, but does not often drink milk Ko129
Not familiar with computers Ko131 or video games Sl134
Not color blind Br162
No training in non-lethal combat techniques Sl151

World List
Stage 1

Initially killed in Fort Porthos by bomb explosion Ko124

  1. Twin River Valley:  Ko125

Identified Characteristics


Handles English like a blunt blade Ko120
Denigrates himself in relation to his attractiveness to women Ko120
Impressed by special ops/spy background Ko120 Ko121
Underrates the value of basic courtesy Ko120
Gambles, particularly poker, tends to lose money Ko121
Demonstrates a desire to learn practical knowledge, such as survival techniques Ko127
Uncertain about things like faith Ko131 and magic Sl132

Personal History

Lieutenant in the Army of the United States of America, known as United; assigned to work in inventory at Fort Porthos, Commissary to the United Forces in Europe.  Happens to have the same name as some of the identification given to Kondor during the kinetic energy experiments Ko119.  Unmarried.

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