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Ezekiel Smith Character Sheet
After In Version

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This is an attempt to capture for reference a character paper snapshot of the character Ezekiel Smith, a supporting character in the Multiverser novels who debuts in Spy Verses as an associate of Joseph Wade Kondor, and continues as such in Garden of Versers, Versers Versus Versers, In Verse Proportion, and In Version.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those books, and thus represents him as he is at the end of the last, the tenth Multiverser novel.

The picture was dug up on the Internet as an approximate image of him; it's not completely accurate, but it will suffice.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Ko" for "Kondor"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his name, you read here that it appears in Ko120, and on the index page for the fourth novel you search for the text "Kondor 120" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", those beginning "Br" are Derek's story, "Brown", and those beginning "Be" are "Beam", those beginning "Ta" are "Takano", Tommy's chapters, and those beginning "Co" are "Cooper", Brian Barrelmaster's.

Ezekiel Smith Ko120 Ko137 Sl154

A.K.A.:  Lieutenant Ezekiel Smith Ko120 Ko123 Ko132 Ko136 Ko138 Sl155 “The Honored” Ko180

A.K.A.:  Zeke Ko120 Ko123 Ko137

A.K.A.: Twice-honored Hero of the Twin Rivers Caliphate Ha180 addressed as “honored one” Ko181 Ko183

ATTRIBUTESAVERAGED ATTRIBUTES
1@Persuasion1@10Ranged Strike Value (RSV)
1@Charisma Ko0911@10Martial Strike Value (MSV)
1@Animal Magnetism1@8Target Value (TV)
1@8Damage Value
1@10Strength Ko120
1@10Stamina Ko120BIAS LEVELS
2@1Resistance10@1Tech
1@1Density12@2Psi
15@5Mag
1@8Flexibility7@1Bod
2@3Agility
2@1Hand/Eye
BEST RELEVANT ATTRIBUTE
1@10Intellect2@1Tech (Intellect/Intuition/Ed Level)
1@10Intuition1@10Psi (Persuasion/Intuition/Will Power)
2@1Education Level1@10Mag (An-mag/Intellect/Intuition)
1@10Will Power2@3Bod (Strength/Agility/Will Power)

WEAKNESSES:
From a moderate tech society with no knowledge of magic or psionics.

PHYSICAL DESCRIPTION:
Height:  Perhaps 5’8” Ko120 shorter than Kondor Ko128
Weight:  Perhaps 170#
Current Hair Style:  Army Short
Hair Color:  Sandy Ko120
Age:  About 20 Ko120
Eye Color: 
Facial Hair:  Sparse sandy mustache Ko120
Birthmarks, Tatoos, or other unusual markings: 
Other Description:  scrappy, small frame, wiry build, muscles from training Ko120

SKILLS:

TECH

1@51950’s Basic Technology Package
(1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment)
Tech X@XHome
1@8Survival (Forest)
Solar water collector Ko127
  Mountain
  Forest  Marsh/Bog  Tropic
  Prairie  Meadow
  Desert
Tech 0@1Home Ko011 Ha039 Ha097 Ha104
1@10Use Standard Hand Tools (All 3@ Tool Use Skills)Tech 3@XHome Ko202
1@3Use primitive weaponsTech 3@XHome Ko147 Ha177 Ko162 Ko194 Ko228
3@1Operate RifleTech 6@1Home Br170 Br176 Ko153 Ha183 Ko166 Ko172 Ko233
3@1Operate PistolTech 6@1Home
2@1Repair Explosive-driven Slug Thrower
Includes clean and check
Tech 6@2Home
1@5Operate Ranging BinocularsTech 9@0Parakeet Industrial Revolution Sl225 Ko235 Ko236
2@5Electricity Package
All electricity skills through 9@8 Radio Frequency Generators & Receivers and 9@8 Photoelectric Generators Ko120 Ko215 Sl214
Tech 9@XHome
2@1Transformers, Capacitors, InductorsTech 10@1Home Ko120
2@1Vacuum TubesTech 10@2Home Ko120 Ko215
2@1AmplificationTech 10@2Home Ko120 Ko215 Ko216
2@1Radio Broadcasting & Reception
Includes radar Ko120 Ko216 Br245 Ko223
Tech 10@2Home Ko120 Ko215 Sl214 Ko223 Br246 Ko240 Ko249
1@10Cathode Ray TubesTech 10@3Home Ko120 Sl134
1@10PhotoelectricityTech 10@3Home Ko120
1@5TransistorsTech 10@4Home Ko120
1@1Identify gravity driveTech 11@0Parakeet Industrial Revolution Sl223
1@1Operate Spaceship Intrastellar drives/pilotingTech 14@1Parakeet Industrial Revolution Br259
1@5Medical/First Aid
Assisting Kondor
Tech2@1Parakeet Industrial Revolution Ko233
2@1General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 10@0Home

PSI

2@2Language (English)Psi 0@0Home
1@5Military ProtocolPsi 0@0Home Ko147
1@3TeachingPsi 0@1Parakeet Industrial Revolution Sl214
1@1Read Minds
To detect lies Ko227
Psi 1@1Twin Rivers Ko160
1@1Observing psionic skill in usePsi 1@1Twin Rivers Ko160
1@1Tap Speech CenterPsi 1@1Twin Rivers Ko160 Ko215 Sl226 Ko252 Ko253
1@1Project psionic skill patternPsi 1@2Twin Rivers Ko160
1@1Telepathy to Humans
Lauren
Joe Ko161 Ha179 Ko162 Ko199 Ko210 Ko222
Psi 1@3Twin Rivers Ko160 Ko238
1@1Suggest monologue topicPsi 1@4Twin Rivers Ha178
1@1Compel ConfessionPsi 1@4Twin Rivers Ha178
1@1SEP InvisibilityPsi 1@4Twin Rivers Ha178
1@1Telepathy to HumanoidsPsi 1@5Twin Rivers Ha178
1@1Summon Known Creature TypePsi 1@8Twin Rivers Ha178
1@1Hide ThoughtsPsi 2@4Twin Rivers Ko160
1@1Mark Target PointPsi 3@1Twin Rivers Ha178
1@1Detect EnergiesPsi 3@4Twin Rivers Ha178
1@1ClairaudiencePsi 3@5Twin Rivers Ko160
1@1ClairvoyancePsi 3@6Twin Rivers Ko160 Ko167 Ko168
1@1ClairgustationPsi 3@7Twin Rivers Ko160
1@1ClairolfactionPsi 3@7Twin Rivers Ko160
1@1ClairtacticityPsi 3@8Twin Rivers Ko160
1@1Detect MagicPsi 3@10Twin Rivers Ha178
1@1Detect PsionicsPsi 3@10Twin Rivers Ha178
1@1Telekinetic PushPsi 4@1Twin Rivers Ko160
1@1Small Object TKPsi 4@2Twin Rivers Ko160
1@1Large Object TKPsi 4@3Twin Rivers Ko160 Ko246 Ko248 Ko251
1@1Multiple Object TKPsi 4@7Twin Rivers Ko160
1@1Telekinesis of dusts and powdersPsi 4@7Twin Rivers Ha178 Sl227
1@1LevitationPsi 4@8Twin Rivers Ko160
1@1Telekinetic FlightPsi 4@10Twin Rivers Ko160
1@1Shifting Sensory ProcessingPsi 5@1Twin Rivers Ko160
1@1Adapt to Cold
Must activate before exposure +20SM, specific to limited areas +10SM shifts blood toward the interior of the limbs while thickening fat padding for insulation. Can be boosted by repeat use.
Psi 5@4Twin Rivers Ha178
1@1Unblock blocked memoriesPsi 6@8Twin Rivers Ha178
1@1PyrogenesisPsi 7@4Twin Rivers Ko160
1@1Interrupt Thought "Mental Hiccough"Psi 8@1Twin Rivers Ha178
1@1Block MemoriesPsi 8@2Twin Rivers Ha178
1@1Analyze Chemistry (molecular sight)Psi 9@1Twin Rivers Ha178
1@1Force WallPsi 10@1Twin Rivers Ko160
1@1Invisible chopping bladePsi 10@7Twin Rivers Ko160 Ko173
1@1Precognitive combat bonusPsi 12@2Twin Rivers Ko160

MAG

1@5History, Alternate EarthMag 0@0Home
1@5Engliish LiteratureMag 0@0Home
1@8Strategy/TacticsMag 0@0Home Ko235
1@3Theory of the SupernaturalMag 1@0Twin Rivers Ha177 Ko160 Sl225
1@1Religion Methodist/Christian
Conducts a wedding Ko243
Mag 1@0Home Ko156 Ko179 Ko219 Ko234
1@1Increase Weapon AccuracyMag 1@2Twin Rivers Ko160
1@1Increase Weapon DamageMag 1@3Twin Rivers Ko160
1@1Increase Faith, self
Say, "Lord, I believe. Help my unbelief." Allows second check on doubts or mag+ skill checks
Mag+ 1@4Twin Rivers Ko160
1@1Bonus Check, self
Say, "I can do all things through Christ who strengthens me." RS/20
Counters painwrack spell Ha062
Enables Lauren to overcome hesitation in attacking Sparks Fixit a.k.a. Phil Hastings Ha128
Builds confidence against doubt Ha135
Mag+ 1@4Twin Rivers Ko160
1@1Bonus Checks, allies
Say, “In all these things we overwhelmingly conquer through Him who loved us.”
Mag+ 1@4Twin Rivers Ko160
1@1Increase Faith, self
Say, "In the beginning was the Word, and the Word was with God, and the Word was God." Religion skill increased RS/10 (visibly weakened attacking vampire)
Mag+ 1@4Twin Rivers Ko160
1@1Increase Faith, allies
Raise hands and loudly say, "In the beginning was the Word, and the Word was with God, and the Word was God. He was in the beginning with God. All things came into being through Him, and apart from Him nothing came into being that has come into being." Increase all skill checks by allies RS/20 for RS/2 minutes
Mag+ 1@4Twin Rivers Ko160
1@1Increase Faith
Say “Greater is He that is in you than he that is in the world.”
Mag+ 1@4Twin Rivers Ko160
1@5Protections against Supernatural Evil
Say, "If God is for us, who is against us?" SM=-RS/20 on all offensive actions taken by anarch opponents with a supernatural connection, RS/5 minutes
Mag+ 1@6Twin Rivers Ha178
1@1Operate Activated/Deactivated Oil-free Lamp
Create Light [Mag 10@1]
Mag 1@7Twin Rivers Ha178
1@1Limited Injury Repair
shouting “And now, Lord, take note of their threats, and grant that Your bond-servants may speak Your word with all confidence, while You extend Your hand to heal, and signs and wonders take place through the name of Your holy servant Jesus.” Acts 4:29f
Mag+ 2@1Twin Rivers Ha178
1@1Strengthen allies (remove fatigue)
Say “Awake, awake, put on strength, O arm of the Lord; awake as in the days of old, the generations of long ago.”
Mag+ 2@1Twin Rivers Ha178
1@1Cure Disease
(I Peter 2:24?)
Mag+ 2@4Twin Rivers Ha178
1@1Unlimited Damage Repair
Say “Do you not know? Have you not heard? The everlasting God, the Lord, the Creator of the ends of the earth does not become weary or tired. His understanding is inscrutable. He gives strength to the weary, and to him who lacks might He increases power. Though youths grow weary and tired, and vigorous young men stumble badly, yet those who wait for the Lord will gain new strength.”
Mag+ 2@7Twin Rivers Ha178
1@1Freshen substanceMag 3@1Twin Rivers Ha178
1@1Release Lock or Hold
Rap on door or portal covering with right fist while loudly saying, "Knock, and the door shall be opened to you." Opens magically held doors.
Mag+ 3@4Twin Rivers Ha178
1@1Increase Light
Say, "There is the true light which, coming into the world, enlightens every man." Increases light from magical light sources.
Mag+ 4@1Twin Rivers Ha178
1@1Increase Light
Say, “The people who walk in darkness will see a great light; those who live in a dark land, the light will shine on them.”
Mag+ 4@1Twin Rivers Ha178
1@1Dispel Magic
Say, "For there is no authority except from God, and those which exist are established by God." Used to prevent the effect of spells and magical attacks.
Mag+ 4@8Twin Rivers Ha178
1@1Pseudo-invisibility
Recite “You have not heard, you have not known, even from long ago your ear has not been open, because I knew that you would deal treacherously.” Prevents observers from seeing, hearing, or remembering the presence of the caster and associates.
Mag+ 5@1Twin Rivers Ha178
1@1Comfort Bubble, maintains internal environmentMag 5@2Twin Rivers Ko160 Sl165
1@1Shields which Cause Damage
Say, "For I am convinced that neither death, nor life, nor angels, nor principalities, nor things present, nor things to come, nor powers, nor height, nor depth, nor any other created thing, shall be able to separate us from the love of God which is in Christ Jesus our Lord." Creates -DC shield which causes dangerous damage and pain when contacted by anarch enemies.
Mag+ 5@10Twin Rivers Ha178
1@1Create Force ArrowMag 6@5Twin Rivers Ha178
1@1Direction Sense
Say, "Seek and you shall find," and continue by expressing the destination of your journey (a place, but may be general, such as a type of place, or the place where a specified person is located Ha077), while extending both arms in front and turning slowly 30 seconds.
Mag+ 7@5Twin Rivers Ha178
1@1Detect Invisibles
Say, "Lord, we want our eyes to be opened." If there are invisible persons or objects present, they will appear with a flash of light.
Mag+ 7@10Twin Rivers Ha178
1@1Create Illusory Target Object
Can be seen magically, as from teleport or scrying, but not visible in the location itself
Mag 8@4Twin Rivers Ha178
1@1Create Light
Say, "In Him was life, and the life was the light of men, and the light shines in the darkness, and the darkness did not comprehend it." Illuminates large areas with daylight-like light, painful to vampires.
Mag+ 9@1Twin Rivers Ha178
1@1Illuminate allies
Say, "Then the righteous will shine forth as the sun." Alliance creatures will glow brightly; anarch and other enemies will be unable to look directly at them, taking RS/10 penalty on any checks which require targeting by eye.
Mag+ 9@1Twin Rivers Ha178
1@1Spotlight enemies
Point at target and shout, “The people who were sitting in darkness saw a great light, and those who were sitting in the land and shadow of death, upon them a light dawned.” Create follow-spot shining on targets Ha057 Ha077 wood described as ablaze with light interrupting Horta’s spell Ha087
Mag+ 9@1Twin Rivers Ha178
1@1Counter Darkness
Say, “There is the true light which coming into the world enlightens every man.” Reduces magical darkness.
Mag+ 9@1Twin Rivers Ha178
1@1Create Light for reading
Tiring over time.
Mag 9@1Twin Rivers Ha178 Ko203
1@1Create Fire
While holding opponent, say, "And the devil who deceived them was thrown into the lake of fire and brimstone, where the beast and the false prophet are also; and they will be tormented day and night forever and ever." Causes obliterative burst of fire, annihilating to skill user.
Mag+ 9@2Twin Rivers Ha178
1@1Bless/Create Fire
Say, "He will baptize you in the Holy Spirit and in fire. And His winnowing fork is in His hand, and He will thoroughly clear His threshing floor; and He will gather His wheat into the barn, but He will burn up the chaff with unquenchable fire." Causes anarchs within range to burst into flame (damaging) and gives +RS/20 SM to alliance checks
Mag+ 9@2Twin Rivers Ha178
1@1Create Fire
Pray “From the Lord of Hosts you will be punished with thunder and earthquake and loud noise, With whirlwind and tempest and the flame of a consuming fire,” multiple vampires burst into flame, low level damage.
Mag+ 9@2Twin Rivers Ha178
1@1Cause Fear in Enemy
Say “At evening time, behold there is terror! Before morning they are no more. Such will be the portion of those who plunder us.” (Affect not specified.)
Mag+ 10@3Twin Rivers Ha178
1@1Sleep, self
Say, "I will both lie down and sleep" while lying down. Effective in 60-(RS/2) minutes.
Mag+ 10@5Twin Rivers Ha178
1@1Compel Truthfulness
Say, "But who do you say that I am?"; on failed will power check, target must state accurate belief of identity of skilled user.
Mag+ 10@7Twin Rivers Ha178
1@1Dispel Undead (Vampire)
Shout, "It is appointed for men to die once, and after this comes judgment." Target must make will power check and take dangerous damage and be stunned to stay.
Target killed Ha055 Ha077
Target wounded Ha128
Mag+ 11@3Twin Rivers Ha178
1@1Attract Off-world Sentient Informer
Long complex prayer session, brought Derek from another universe
Mag+ 11@8Twin Rivers Ha178
1@1Clear Debris/Obstacles from Path
Includes fallen trees
Mag 12@3Twin Rivers Ha178
1@1Sweep away incoming missiles
Make sweeping motion with left hand while saying “Dialtha Thur”.
Mag 12@3Twin Rivers Ha178
1@1Gate to/from Hyperspace
Stretch left hand in front, pointing fingers forward, and say, "Knock, and the door shall be opened to you." Opens passage between "between", "twilight" world and solid world.
Disrupted by pain from attack cannot perform magic without walking
Mag+ 12@9Twin Rivers Ha178 Ko169 Ko174 Ko199 Ko206 Ko210
1@1Cause Pain
Say “Gird yourselves, yet be shattered; gird yourselves, yet be shattered. Devise a plan, but it will be thwarted; state a proposal, but it will not stand, for God is with us.”
Mag+ 13@1Twin Rivers Ha178
1@1Cause injury
Say “Behold, the day of the Lord is coming, cruel, with fury and burning anger, to make the land a desolation; and He will exterminate its sinners from it.”
Mag+ 13@3Twin Rivers Ha178
1@1Slow AgingMag 13@5Twin Rivers Ha178
1@1Create MealMag 14@5Twin Rivers Ha178
1@1Create Mattress/BedMag 14@6Twin Rivers Ha178
1@1Create Activated/Deactivated LampMag 15@5Twin Rivers Ha178

BOD

X@XHuman Standard Sensory Package (2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8)Bod 0@XHome
X@XHuman Standard Body Package (2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300' B3@4; 1@5 Sprint 990' B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4' 6² B5@3; 1@5 Standing Long Jump 6' B5@3; 1@2 Running Long Jump 9' B5@3)
Bowling Ko123
Bod X@XHome Sl227
?@?Swimming?Bod 1@2Home Ko044
?@?Climb?Bod 1@3Home
1@8Marathon Walking
(Quick marches in basic training)
Bod 2@6Home Ko133
1@1Ride HorseBod 3@0Twin Rivers Sl142, Sl143 Ko146 Ko200 Ko211
1@10JogBod 3@3Home Ko140
1@6Dash ??'Bod 3@4Home
1@5Balance Beam WalkingBod 6@1Home
1@8Basic Hand-to-Hand CombatBod 7@1Home

Equipment

Duffel bag??Home Ko125
“Loose Gear”DuffelHome Ko125
Cook kit with two-quart pot
Four plates and cups Ko132 Ko145
DuffelHome Ko127
Canteen, 1 quart
Filled Ko128 Ko136
BeltHome Ko127 Ko167
Ball point penPocketHome Ko129
Camper set tableware (fork, knife, spoon, in cloth packet)DuffelHome Ko132
Poker deck of cards, in box
Plays poker, solitaire Ko194>
PocketHome Sl134 Ko156
Fatigues
Standard army camouflage Ko165
WornHome Sl136
CombPocketHome Ko138
Rifle, military issue M-16ShoulderHome Ko141 Br170 Br176 Ko153 Ko166 Ko233
Pistol (“Sidearm”) with holster
Different from Kondor’s, but not appreciably Sl207
BeltHome Ko141
Dress uniformDuffelHome Ko147
Gold chain, engraved
In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate”
WornTwin Rivers Ko147 Sl155 Ko158
Gold chain, engraved, duplicate
In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate”
WornTwin Rivers Sl153 Sl155 Ko158
Dog tags
Identify him as “Methodist”
WornHome Ko156
Silver chain, engraved
In Arabic, “In appreciation for services graciously rendered to the Southern River Bend Amirate”
WornTwin Rivers Ko174
Coins, unspecified number, from Twin Rivers CaliphatePocketTwin Rivers Ko175
Sharp knife, not describedPocketHome Ko202
ShortsDuffelHome Ko213

Known Exclusions

Has no racial prejudices, and does not think they will matter to others Ko120
No knowledge of Mylar or space blankets until shown Ko127
Not lactose intolerant, but does not often drink milk Ko129
Not familiar with computers Ko131 or video games Sl134
Not color blind Br162
No training in non-lethal combat techniques Sl151
Did not list the skills Lauren taught him, too many for him to remember.Ha178
Not familiar with ghillie suits Ko165
Has never had anyone close to him die Ko219

World List
Stage 1

Associate verser to Joseph Wade Kondor Ko158

Initially killed in Fort Porthos by bomb explosion Ko124

  1. Twin River Valley:  Ko125 a.k.a. Fantasy Arabia Ko172 hacked to death with sword Sl204
  2. Parakeet Industrial Revolution Sl204

Identified Characteristics


Handles English like a blunt blade Ko120
Denigrates himself in relation to his attractiveness to women Ko120
Impressed by special ops/spy background Ko120 Ko121
Underrates the value of basic courtesy Ko120
Gambles, particularly poker, tends to lose money Ko121
Demonstrates a desire to learn practical knowledge, such as survival techniques Ko127
Uncertain about things like faith Ko131 and magic Sl132
Light sleeper Sl136
Fan of breakfast, early riser Br162
Likes to eat Sl141
Drinks beer at the pub Ko156 and for hydration generally Ko171 Ko174
Recognizes that most useful things are dangerous Ko164
Has heard of Mohammed, whom he identifies as that crazy prophet who founded that religion Ko179
Shows an interest in marrying one of the princesses, non-specific Ko179 Ko190
Prefers not to awaken people Ko186
Recognizes symptoms of dehydration Ko202

Personal History

Lieutenant in the Army of the United States of America, known as United; assigned to work in inventory at Fort Porthos, Commissary to the United Forces in Europe.  Happens to have the same name as some of the identification given to Kondor during the kinetic energy experiments Ko119.  Unmarried.  Rode steam trains eastern Europe and the Middle East Ko242

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