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Martial Arts
Martial Arts Styles and Related Rules...
Martial Arts Styles in Multiverser
Frequently it is necessary to select a style (as for challengers or other non-player characters) by Type of Style and Basic Attack Form. This chart is useful for that purpose.
If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.
Index: The introductory page to the material.
Introduction: Gives an overview of the contents of the web site.
Creating a Martial Arts Style: Describes the way styles are designed.
Attacks per Round/Attack Multipliers: How frequently the martial artist may attack.
Learning Martial Arts: Rules and training techniques.
Martial Arts Titles: A MyWorld variant and Multiverser concept substituting for "belts".
Use of Multiple Styles: How to change between styles within the game.
AC for Special Maneuvers/Modifiers for Special Maneuver Attacks: Clarification of how to use special attacks.
Special Maneuvers Summary: The available maneuvers are listed with all information.
Stun and Incapacitate: AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.
Translating a Player Style: Multiverser allows a player to bring his actual martial arts skills into the game through these rules.
The Style Collection: Our imaginary styles are offered for your use.
Other Links of Interest: A collection of sites related to this material in one way or another.