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Martial Arts
Martial Arts Styles and Related Rules...
Martial Arts Styles in Multiverser
 Frequently it is necessary to select a style (as for challengers or other non-player characters) by Type of Style and Basic Attack Form.  This chart is useful for that purpose.
Type of Style:
Fast Aggressive Fast Defensive Slow Aggressive Slow Defensive
Basic Attack Form:
Grapple Mung Ki
Tsing-Tsing
Moebius Style Hee Cupp
Kick Tae Don Kwo 
Foo Tsor
Gazuntite
Miyagido
Mitzu Assault Sah Skwatch
Poke Gulk 
Okydoky Smoky
Han Karon Doshi Do®
Punch Teraka
Von Dom
Weissgarten Variant
Mitzu Frenzy
Ku Fung Bevridge Boxing
Push Ba Fai Won Ton
Mitzu Defense
Throw Hee Fo Tsutsuji
Slammed Unk
Doju
Unusual Flopping Fish
Bo Ring
Weapon Chow En Lai
Ho Chi Min
Ah Tsu
Kwai Chiang Kain 
Mao Tse Tung
Chiang Kai Chek
Tsingaka

If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.